I would hope to think that in this day and age that misogyny shouldn’t be an issue AT ALL. Unfortunately it is and is evermore clear because of the Internet. Now I’m not putting all men in a box here saying that all are misogynists but from reading multiple articles and seeing forums where women express their opinions, especially in online activity and gaming, many are being “shut down” and abused. I believe it has something to do with the anonymity of the Internet. People are able to use an alias and hide behind their computer screen in the comfort of their own home. Another word for this is trolling and it is just simply wrong.
So, this leads to my question, why are women misrepresented in gaming culture? About 48% of all gamers are women (ESA 2014) and only 8.7% work in the gaming industry (Serrels 2013). Why is this? Anita Sarkeesian’s storyis a good example of why women may not want to work in the industry and has something to do with online trolling and misogynistic abuse. At first, I just thought if you wanted to work there than you would and why should a predominately male industry deter you from doing so. But in my lecture with Tanja Dreher (2014), it made me think about the underlying psychological reasons why, such as misogynistic behaviour, most likely not in the work place but hate that may be received online.
To bring awareness to this female online hate, a campaign was created on twitter with the hashtag “#mencallmethings”. It allowed female bloggers, columnists and Twitter users to publicly tell others of daily anonymous hate from others (Dreher 2014). I had never heard of these stories until my lecture and I have never seen them displayed on news channels. I would like to know if this is because possibly news programs are predominately run by men and feel threated by the rising power of women that they choose not to broadcast these stories on free-to-air TV programs.
Serrels, M 2013, Only 8.7% Of Those Employed In Australian Digital Games Development Are Women, Kotaku, viewed on 15th May 2014, http://www.kotaku.com.au/2013/06/only-8-7-of-those-employed-in-australian-digital-games-development-are-women
Entertainment Software Association, 2014, viewed 15th May 2014, http://www.theesa.com/facts/gameplayer.asp
Dreher, T 2014, #mencallmethings: identity and difference online, Lecture, University of Wollongong